modforged: (mod: kay)
Warforged Mods ([personal profile] modforged) wrote in [community profile] battlenet2014-09-04 07:59 pm
Entry tags:

state of the mods + game

Let me start by saying that there will be no AC posted for the month of August. We would like to apologize for not getting this message out sooner.

At current capacity, we (the mod team) are unable to facilitate what is needed to keep this game running and floating. All three of us are struggling pretty hard through some life situations that are preventing us from typical upkeep (ie: keeping lists up to date, posting activity, running plots) as well as preventing us from encouraging community growth. Advertisement has run on a small scale, and there is little to encourage new players to come and join us here. We have gotten very small, and the general meta plot is moving much slower than we initially anticipated.

Currently, Mei does the majority of comm upkeep, while Saffy handles a good portion of our NPCing, and I (Kay) handle all plot movement, changes, and the rest of the NPCing. I am running at about 1/4th capacity between RL commitments, Mei has taken a hiatus from RP as a whole, as has Saffy.

Unfortunately, that leaves us as a game with some decisions to make.

I do not feel another mod would be able to fix the problems we are having with time management OR game interest, hence why mod applications have not opened. There is a lot that goes on with various lists that requires time I am not comfortable asking one person to assist with. Mei had a convenient schedule that allowed her to make updates to all of our pages without sacrificing leisure time. I do not believe the game is big enough to pull more than one mod from our community of players.

So, we have two options:
1. Allowing the community to fade into a sandbox, which will not see the same participation from NPCs (Dragon Mages in particular)

2. Generating a small end game for next month, and letting it close on that note.
I am going to open up this page for discussion. Some bullet points to consider from me:
- I spent nearly two years in set up to get this game ready to open, so I am not wholly comfortable passing it off to a new mod team.
- I am not opposed to trying to retool the game so it is easier to encourage more people at a later date (after I've moved out, for example) so feel free to offer ideas
- For the above reason, I am not willing to discuss the original imagined direction of the meta plot until I am certain of what the current playerbase wants for the game

We as a team would like to apologize for the incredibly short notice, but most of our personal agendas sprung up quite unexpectedly, suddenly and, inconveniently, at the same time. Both Saffy and Mei are currently unavailable to answer questions, but I will do my best to answer in their stead. If anyone has any suggestions, now is the time to bring them forward.
seesbosscrotch: ('sup?)

[personal profile] seesbosscrotch 2014-09-05 02:04 am (UTC)(link)
Yeah, but... to use you as an example, how much tagging is your latest open post getting? How much activity have the comms seen in general, lately? And how much plot energy do those of us who have been active in the plotting actually have to sustain the games?

To put it another way... let's see how many people respond to the post here, and judge from that how much energy is left.
lightningbearer: (Default)

[personal profile] lightningbearer 2014-09-05 02:16 am (UTC)(link)
To be fair, my post is admittedly kind of lame. It was one of those ideas that sounded GREAT at the time and then the next morning was quite a bit more "...ehhhh".

I think though if we can round up another few players interested in a plot-heavy game (I'm particularly eying people who're the tabletop types like a few of my friends) it's doable though.


SUPER BELATED EDIT but I forgot to mention that the bit in my comment below about pacing I think would also make a HUGE difference in peoples' ability to keep up with the plot. Right now, time in-game is passing FAST relative to peoples' rate of posting. If you throttle that time and only have a day pass when people want/need it to (and allow a degree of flexibility in backdating posts, etc) it becomes way, WAY easier to tag into things and keep up with plots because you're not left thinking "well that thread that isn't finished yet took place two weeks ago now so how does my character react??" and thus passing on dealing with new posts.
Edited 2014-09-05 04:38 (UTC)